A Force More Powerful
Computer game teaching the waging of conflict using nonviolent methods. Destined for use by activists and for education on the potential of nonviolent action.
AFMP is the first and only game to teach the waging of conflict using nonviolent methods. Destined for use by activists, the game will also educate the media and general public on the potential of nonviolent action and serve as a simulation tool for academic studies of nonviolent resistance
AFMP is primarily a game of strategy, emphasizing abstract ideas and planning. Its realism depends on the accuracy of its underlying political models. Game play is governed by detailed interactive models-of strategic and political factors, ethnicity, religion, literacy, material well-being, media and communications, resource availability, economic factors, the role of external assistance, and many other variables. Tactics include such basics as training, fund-raising and organizing, as well as leafletting, protests, strikes, mass action, civil disobedience and noncooperation. Many game-play decisions involve selecting which characters and groups should take part in the strategy, and weighing the benefits of such actions relative to their costs. Game play involves the player's side (the movement) and an opponent (the regime). The regime is created by the designer of each scenario, and controlled by the game's artificial intelligence (AI). The player takes charge of the movement's material and human resources, assesses the strengths and vulnerabilities of the adversary as well as those of the movement, then chooses goals, strategies and tactics. Groups are the game's basic political units, representing the interests and agendas common to every complex struggle. Recruiting characters and building alliances is a principal game activity, involving labor, business, government, agricultural, academic and professional, media, religious and military categories. Playing one or more of the packaged scenarios, users will learn strategic planning, formulation of goals (such as compelling free elections or the resignation of a dictator), and the choice of tactics (such as strikes, protests or boycotts). Each scenario is played within a physical environment which affects the conflict. A national map shows regions, cities, mining, industrial and farming areas, rivers, mountains, ports, and the transportation network. Within regions, zoomed-in city views are detailed down to neighborhoods and buildings. However, a scenario may take place entirely within a single city or region. AFMP includes a powerful suite of tools with which users can re-create real-life political struggles, or create their own from scratch. It is an unprecedented way for users to learn about the principles of strategic nonviolent struggle, by making the decisions themselves.
Publishing Organization: International Center on Nonviolent Conflict, York Zimmerman Inc. and BreakAway GamesLanguage: | English |
Countries & Regions: |
Type: | Video and Computer Games |
Subject: | Governance/Political Systems | Human Rights | Mediation, Negotiation and Diplomacy | Nonviolence | Terrorism and Political Violence |
